﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Content;

namespace Brain.Skinning
{
    public class SkinnedAnimationClip
    {
        public SkinnedAnimationClip(int duration, BoneKeyFrameCollection[] bones)
        {
            Duration = duration;
            Bones = bones;
        }

        private SkinnedAnimationClip()
        {
        }

#if !MONOGAME
        [ContentSerializer]
#endif
        public int Duration { get; private set; }

#if !MONOGAME
        [ContentSerializer]
#endif
        public BoneKeyFrameCollection[] Bones { get; private set; }


    }
}
